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- REM ┌─────────────< Delete this section when you are done! >──────────────┐
- REM │ │
- REM │ WCS Mark II ADV Programming Template │
- REM │ │
- REM │ Please supply as much requested information as possible. │
- REM │ │
- REM │ (Keep in mind though, that there is a 400 line limit to ADV files!) │
- REM │ │
- REM └────────────────────────────────> <──────────────────────────────────┘
- REM
- REM ╔═══════════════════════════════════════════════════════════════════════╗
- REM ║ CAUTION!!! You MUST have ThrustMaster Command & Control Center ║
- REM ║ (MARK2.EXE) vs 1.38 or higher and MK2LOAD.EXE vs 5.01 or higher to ║
- REM ║ use the macro capability. You can tell if you have vs 1.38 by looking║
- REM ║ at the top of the C&CC screen where the version # is shown on any of ║
- REM ║ the menu screens or click on F-7 About to view the version #. To tell║
- REM ║ if you have MK2LOAD.EXE vs 5.01 just download a file - you will see ║
- REM ║ the version # at the top of the download screen. To obtain the newer ║
- REM ║ versions if you do not have them, check with any of the listed places ║
- REM ║ in C:\MARK2\MK2UTILS\TMBBS.TXT where you may download the latest ║
- REM ║ versions of the Command and Control Center software. ║
- REM ╚═══════════════════════════════════════════════════════════════════════╝
- REM Magic Carpet by Bullfrog
- REM
- REM Written By Thrustmaster
- REM For best results plug your joystick in port one and your WCS into port
- REM two. Throttle is set up NOT
- REM ╔═══════════════════════════════════════════════════════════════════════╗
- REM ║Base Switch Settings ║
- REM ║Black Hat switch = Digital
- REM ║Red Switch = Digital ║
- REM ╚═══════════════════════════════════════════════════════════════════════╝
- REM ╔═════════════════════════════════════════════════════════════╗
- REM ║Game Settings) Joystick and Keyboard ║
- REM ╚═════════════════════════════════════════════════════════════╝
- REM
- REM ╔═════════════════════════════════════════════════════╗
- REM ║ Place Mdef files below this line (i.e. Mdef Newname)║
- REM ╚═════════════════════════════════════════════════════╝
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- REM ╔════════════════════════════════════════════════════════╗
- REM ║ Change 'TEMPLATE' to the name of the MDF file that you ║
- REM ║ want your ADV file to reference. For example, if you ║
- REM ║ create a new ADV file called NEWSIM.ADV, you might want║
- REM ║ the line above to read 'Mdef NEWSIM'. ║
- REM ╚════════════════════════════════════════════════════════╝
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- REM ╔════════════════════════════════════════════════════════════╗
- REM ║ Place special macros below this line (i.e. @macroname, etc)║
- REM ╚════════════════════════════════════════════════════════════╝
- GAME 1 150
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- REM ╔════════════════════════╗
- REM ║(P)FCS Buttons Commands:║
- REM ╚════════════════════════╝
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- BTN UB L REM DESTROY CASTLE
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- BTN MB ENT REM OPEN SPELLS MAP
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- BTN LB F3 REM SPEED UP GAME
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- BTN HU F4 REM SOFTEN IMAGE
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- BTN HD F5 REM REFLECTIONS OFF
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- BTN HL F6 REM SKY OFF
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- BTN HR F7 REM SHADOWS OFF
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- REM ╔════════════════════════╗
- REM ║WCS II Buttons Commands:║
- REM ╚════════════════════════╝
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- BTN 1 ENT REM OPEN SPELLS MAP
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- BTN 2 0 REM LEFT ASSIGNED SPELL
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- BTN 3 1 REM LEFT ASSIGNED SPELL
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- BTN 4 CTL 1 REM RIGHT ASSIGNED SPELL
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- BTN 5 CTL 0 REM RIGHT ASSIGNED SPELL
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- BTN 6 F3 REM SPEED UP GAME
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- REM ╔════════════════════════╗
- REM ║WCS II Rocker Commands: ║
- REM ╚════════════════════════╝
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- RKR UP /P F1 REM SOUND FX ON/OFF
- /R F1
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- RKR DN /P F2 REM MUSIC ON/OFF
- /R F2
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- THR 3 0 UAROW DAROW f f f f
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